artbyoscar

I am a3D artistbrand designercreative technologist

Enterprise creative production: brand identity, 3D visualization, and communications systems for clients who need work to perform, not just look good.

The brief never starts with what I do. It starts with what the work has to accomplish.

From U.S. Navy training simulations to Amazon product pages to nonprofit grant campaigns that helped secure $500,000+ in grant funding, plus $50K+ raised through donor campaigns; $870K+ submitted across 10+ proposals. The work changes form but the standard stays the same: it has to be accurate, it has to be useful, and it has to hold up under pressure.

Defense. Aviation. E-commerce. Nonprofit. Real clients. Real results.

What they say

Mr. Nunez has exceeded my expectations and has earned my highest recommendation for future job opportunities.

Dexter CollinsProject Manager · Solers Research GroupU.S. Navy SOJT Program

He's a creative that can zone in to business needs which is an extremely rare trait.

Kevin IriarteMarketing Instructor

Precision work. Every medium.

I'm a bilingual creative producer based in Seattle. BFA in 3D Art and Illustration, with six years of professional experience, nine including formal design training. The practice spans brand systems, 3D production, digital humans, and communications strategy in English and Spanish.

I've built training assets for the U.S. Navy, published product imagery on Amazon.com, produced aircraft and terminal visualizations for United Airlines, and rebuilt a nonprofit's entire communications engine from scratch. Eleven years in clinical and medical-assistant roles ground the medical-simulation work: I have been in the room the digital patients are built to train students for. Before that: legal visualization for high-stakes litigation at Intellectual Property Demonstratives. The common thread: accuracy-critical work for institutional clients who cannot afford to get it wrong.

Today the toolkit includes AI and generative production. I fold tools like Midjourney, Flux, and Firefly into concepting, texturing, and iteration, then art-direct and composite over the generations by hand, pairing generative speed with production-grade 3D and design judgment.

ImpactStoriesFutureLet's create something together.